Enhancing VR Immersion through Scent

Enhancing VR Immersion through Scent

Exploring how congruent and non-congruent smells influence user presence and emotion in virtual reality.

Exploring how congruent and non-congruent smells influence user presence and emotion in virtual reality.

My Role

My Role

UX Researcher & Designer

  • Led end-to-end research and design process

  • Designed and implemented a VR prototype

  • Conducted user testing and data analysis

  • Led end-to-end research and design process

  • Designed and implemented a VR prototype

  • Conducted user testing and data analysis

TOOLS

TOOLS

Figma

Figma

Blender

Blender

SPSS

SPSS

Blender

SPSS

Excel

Frame VR

Meta Quest 2

Frame VR

Frame VR

Meta Quest 2

Meta Quest 2

SKILLS

SKILLS

Card sorting

Pilot testing

Statistical Analysis

Statistical Analysis

Prototyping

Prototyping

Research

Research

Sensory Design

Sensory Design

Testing

Testing

Sensory Design

Statistical Analysis

Prototyping

Statistical Analysis

Statistical Analysis

Prototyping

Prototyping

PANAS & PQ

Thematic analysis

Statistical Analysis

Statistical Analysis

Prototyping

Prototyping

✏️ Brief

✏️ Brief

✏️ Brief

This academic UX research project investigates how smell influences user presence and emotional engagement in virtual reality. I designed and tested a multi-sensory VR forest using congruent (lavender), non-congruent (coffee), and no-smell conditions with 25 participants. The results offer actionable insights for immersive experience design.

This academic UX research project investigates how smell influences user presence and emotional engagement in virtual reality.

💬 Problem

💬 Problem

VR systems often overlook olfactory cues, focusing primarily on visual and auditory inputs. Yet, smell has a powerful influence on mood, memory, and immersion—especially in natural environments.

🎯 Goal

🎯 Goal

To understand how congruent vs. non-congruent scents affect presence and emotional response in VR, and to uncover design implications for multisensory immersive experiences.

🔁 Process Overview

🔁 Process Overview

01 Define

  • Selected forest as the environment for its stress-reducing qualities

  • Identified and defined congruent (lavender), non-congruent (coffee), and control (no smell) scent categories

01 Define

  • Selected forest as the environment for its stress-reducing qualities

  • Identified and defined congruent (lavender), non-congruent (coffee), and control (no smell) scent categories

02 Ideate

  • Generated activity ideas using AI (ChatGPT)

  • Created a mood board and storyboard

  • Conducted card sorting to determine forest elements for inclusion

02 Ideate

  • Generated activity ideas using AI (ChatGPT)

  • Created a mood board and storyboard

  • Conducted card sorting to determine forest elements for inclusion

03 Prototype

  • Developed environment in FrameVR

  • Integrated smell triggers based on user location

  • Created three scent conditions: congruent, non-congruent, and no scent

03 Prototype

  • Developed environment in FrameVR

  • Integrated smell triggers based on user location

  • Created three scent conditions: congruent, non-congruent, and no scent

04 Test

  • 25 participants with varying VR experience

  • 3-minute sessions per condition + questionnaires

  • Semi-structured interviews conducted post-experiment

04 Test

  • 25 participants with varying VR experience

  • 3-minute sessions per condition + questionnaires

  • Semi-structured interviews conducted post-experiment

❓Research Question

❓Research Question

❓Research Question

01 What is the effect of congruent and non-congruent smells on users' perceived presence in virtual reality environments?

01 What is the effect of congruent and non-congruent smells on users' perceived presence in virtual reality environments?

01 How do congruent vs. non-congruent scents affect presence in VR?

02 What is the effect of congruent and non-congruent smells on users' emotional reactions in virtual reality environments?

02 What is the effect of congruent and non-congruent smells on users' emotional reactions in virtual reality environments?

02 How do they influence emotional response?

03 What is the effect of level of experience with VR technology (novice versus experienced users) on the emotional reactions and perceived presence when exposed to congruent versus non-congruent smells?

03 What is the effect of level of experience with VR technology (novice versus experienced users) on the emotional reactions and perceived presence when exposed to congruent versus non-congruent smells?

03 How do responses differ between non-experienced and experienced users?

📊 Key Findings

📊 Key Findings

Quantitative (PANAS & PQ)

  • Presence scores: highest in congruent, followed by non-congruent, lowest in no scent

  • Positive emotions were strongest with lavender

  • No significant effect based on prior VR experience

Qualitative Insights

  • Congruent scents enhanced realism and emotional comfort

  • Non-congruent scents triggered confusion—but also curiosity

  • Scent intensity and contextual alignment were key to immersion

📊 High-fidelity prototype

📊 High-fidelity prototype

🌲 IMAGINE EXPLORING THE PROTOTYPE WITH VR HEADSET AND DIFFERENT SMELLS 👃🏼

🌲 IMAGINE EXPLORING THE PROTOTYPE WITH VR HEADSET AND DIFFERENT SMELLS 👃🏼

🌲 IMAGINE EXPLORING THE PROTOTYPE WITH VR HEADSET AND DIFFERENT SMELLS 👃🏼

🗣️ Quotes from participants

🗣️ Quotes from participants

Enjoyment and Comfort with congruent scents (lavender smells)

Enjoyment and Comfort with congruent scents (lavender smells)

Enjoyment and Comfort with congruent scents (lavender smells)

“The pleasant scent boosted my mood and made me more focused on finding flowers.” – P9

“The pleasant scent boosted my mood and made me more focused on finding flowers.” – P9

“The pleasant scent boosted my mood and made me more focused on finding flowers.” – P9

“I could smell flowers and essential oils. It felt soothing and calm, like I was really in the forest.” – P11

“I could smell flowers and essential oils. It felt soothing and calm, like I was really in the forest.” – P11

“I could smell flowers and essential oils. It felt soothing and calm, like I was really in the forest.” – P11

Confusion and Distraction with non-congruent scents (coffee smells)

Confusion and Distraction with non-congruent scents (coffee smells)

Confusion and Distraction with non-congruent scents (coffee smells)

“I smelled coffee but didn’t see anything related to coffee in the VR world, which confused me.” – P6

“I smelled coffee but didn’t see anything related to coffee in the VR world, which confused me.” – P6

“I smelled coffee but didn’t see anything related to coffee in the VR world, which confused me.” – P6

“The smell of coffee was strong and felt out of place, disrupting the immersive experience.” – P22

“The smell of coffee was strong and felt out of place, disrupting the immersive experience.” – P22

“The smell of coffee was strong and felt out of place, disrupting the immersive experience.” – P22

Different Reactions Between Novice and Experienced Users

Different Reactions Between Novice and Experienced Users

Different Reactions Between Novice and Experienced Users

“At first, I was curious about the world, but as I smelled something, my curiosity grew again.” – P5 (Novice)

“At first, I was curious about the world, but as I smelled something, my curiosity grew again.” – P5 (Novice)

“At first, I was curious about the world, but as I smelled something, my curiosity grew again.” – P5 (Novice)

“The excitement faded because I had explored the environment before. I expected to see different things.” – P12 (Experienced)

“The excitement faded because I had explored the environment before. I expected to see different things.” – P12 (Experienced)

“The excitement faded because I had explored the environment before. I expected to see different things.” – P12 (Experienced)

🚀 Key Outcomes

🚀 Key Outcomes

👤 User Value

👤 User Value

  • Enhanced Immersion: Integrating congruent scents, such as lavender, significantly increased users' sense of presence and emotional engagement in virtual environments.

  • Scent integration (e.g., lavender) significantly enhanced users’ sense of presence and emotional engagement in VR.

  • Emotional Resonance: Participants exposed to relevant scents reported higher positive emotions, indicating the effectiveness of olfactory cues in enhancing user experience.​Designer

  • Incongruent scents negatively affected immersion, emphasizing the importance of scent congruency.

  • User Insights: The study highlighted the importance of scent congruency, as non-congruent scents like coffee caused mild confusion and reduced immersion.

🏢 Business Value

🏢 Business Value

  • Innovative Application: Demonstrated the potential of olfactory integration in VR to enhance user engagement, offering valuable insights for industries like healthcare, education, and entertainment.

  • Demonstrated the innovative potential of olfactory VR across industries like education, healthcare, and entertainment.

  • Therapeutic Potential: Findings suggest that scent-enhanced VR experiences could be optimized for therapeutic outcomes, particularly in mental health applications.​

  • Offered market differentiation by enabling the creation of multi-sensory immersive products.

  • Market Differentiation: The research provides a foundation for developing unique multisensory VR products, giving businesses a competitive edge.

🌱 Personal Value

🌱 Personal Value

  • Research Proficiency: Led a comprehensive study from conception to analysis, strengthening skills in design research, usability testing, and statistical analysis.​Wei-Hsin Chen | UX Designer

  • Led the full research process, strengthening skills in empirical design and statistical analysis.

  • Technical Skills: Gained hands-on experience with tools like Figma, Blender, SPSS, and VR platforms, enhancing technical proficiency.​

  • Expanded technical abilities through tools like Figma, Blender, SPSS, and VR platforms.

  • Critical Thinking: Developed a deeper understanding of the interplay between sensory design and user experience, fostering a more holistic design approach.

  • Developed a holistic design mindset by exploring the intersection of sensory design and user experience.

💭 Reflection

💭 Reflection

💭 Reflection

This project deepened my understanding of multi-sensory UX design, highlighting how olfactory elements can enrich VR experiences across healthcare, education, and entertainment. It also emphasized the value of iterative testing, cross-sensory prototyping, and inclusive user research in emerging tech environments.

This project deepened my understanding of multi-sensory UX design, highlighting how olfactory elements can enrich VR experiences across healthcare, education, and entertainment.

  • Research: Explored and refined ideas, enhancing recommendations.

  • Critical Thinking: Peer discussions improved my problem-solving.

  • Decision-Making: Strengthened research-backed design choices by focusing on the "why."

  • Iteration: Refined ideas at each stage, becoming more adaptable.

  • Mentorship: Guidance challenged my approach and led to well-researched outcomes.

  • Research: Explored and refined ideas, enhancing recommendations.

  • Critical Thinking: Peer discussions improved my problem-solving.

  • Decision-Making: Strengthened research-backed design choices by focusing on the "why."

  • Iteration: Refined ideas at each stage, becoming more adaptable.

  • Mentorship: Guidance challenged my approach and led to well-researched outcomes.

Built in Framer

Created by Wei Hsin 2024

Built in Framer

Created by Wei Hsin 2024

Built in Framer

Created by Wei Hsin 2024